![]() ![]() Why just post a link? Maybe you are pissed off at people writing stuff like this for CS? Makes sense. Couple this with the fact that you did not post anything else with your link. So I searched google for cache containing the term and found various threads saying that it was one of those sites claiming "CS cheats" but in reality installed a few nasty viruses onto your PC. When you posted your message your website was down. Check out if you need anymore original ideas.ġ. If you know couner strike scripting, like me, it isn't very hard. You can actually what you are saying through the actualy Counter-Script. I might as well say this: Your script isn't an aimbot. Since you obviously feel that I am trying to infect your computer with something. ![]() Until $res = 1 or $res = 2 or $res = 3 or $res = 4 or $res = 5 or $res = 6 or $res = 7 Until IsString($letter) and StringLen($letter) = 1 and StringIsLower($letter) $letter = InputBox("Choose your hotkey:", "Please enter any lowercase letter." & & "The resulting hotkey will be a combination of" & & "CTRL + ALT + (your lowercase letter).", "", "", 240, 200) I find this works best because you'll want to pause/unpause at split second notice. When you select your hotkey at the start of the program, map that key to the middle mouse button using the intellimouse 4.0 keymapper. It does mess up though in the tunnel areas because they are so dark, like the enemy outfits and for this reason I have implimented a hot-key to pause/unpause it. Because this script needs a fast response time, it can only scan a single pixel, and that pixel happens to be dead center in the crosshairs. If it gets a match, it will fire 3 shots. I've only mapped the pixelsearch algorithm for the basic two outfits in source (CT and T) so if you use this with regular counterstrike it won't work on the other models.īasic concept is that it scans a single pixel and compares it using an algorithm to what a typical pixel color of an enemy uniform looks like. HpSpS8QjPX.mp4 GITBOOK DOCUMENTATION & MORE INFORMATION SOON.Probably a controversial script, but that's irrelevant. ApplicationFrameHost_0Tqfu2Fqxb.mp4 ApplicationFrameHost_PFYPuR9E3U.mp4 The video below shows how the Blacklist and Whitelist functions work. ApplicationFrameHost_YGru0ZsOjp.mp4 The videos below shows how smooth the aim lock is and that It's adjustable to assist for aiming in any type of game. } Previews The video below shows how stable and strong the aim lock is and that It's perfect for HvH. LockPart = "Head ", - Body part to lock on LockMode = 1, - 1 = CFrame 2 = mousemoverel Sensitivity2 = 3, - mousemoverel Sensitivity Sensitivity = 0, - Animation length (in seconds) before fully locking onto target □ Introductionįirst of all, to implement the module in your script's environment you must use the function loadstring like below: More detailed information for this project will be documented by time in this README.md document. □ Documentation The documentation for the interactive functions of this module can be found by clicking here or at the following link: Input.MouseMove (function) - Alternative to mousemoverel.So far, the required functions for this module to run will be listed below: Dependencies (required functions & libraries): This project has been written and tested with Synapse X and Electron however, I will attempt my best to modulize support for every exploit. ![]() You can re-use / stitch this script or any system of this project into any of your repositories, as long as you credit the developer Exunys. But, that does not mean you own rights to it. This project is completely free and open sourced. This module is used in AirHub V2, if you want to use it to exploit for personal use instead of embedding for development purposes, I recommend you use AirHub. This project is in beta testing, feel free to create pull requests (you will get credited), issues or just contact me on any of my linked platforms. This project's source is optimized, organized and simplified to the maximal level to be executive, fast, stable and precise. This version has a couple of improvements from Aimbot V2, one of the most important ones are optimization and a bunch of rewritten parts for maximal efficiency. Works on all games which use the default character. This project is a universal aim-locking module. ![]()
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